After anger the shop owner, the gang must keep Heathe from killing or being killed so they can continue their search for the Red Brands.
The gang makes it to Phandalin and charts their next moves. It’s time for the most difficult challenge as of yet, understanding social cues.
AMBUSH! Turns out, Eleven is a little jerk and led our heroes into a trap! Where’s Akbar when you need him?
In aftermath of the gangs battle with Klarg, a new lead is tracked down. Will it pan out or will the gang inevitably screw it up?
With information provided by Frank Footer the goblin, the gang begins their search for Klarg. Will they be enough to take him on?
After a shameful defeat, the gang is rescued by Gundren and given second chance. But will it be enough?